While that's partially the reason that Superliminal manages to weave such a tight experience, it does mean that what's here can feel a little simplistic at times.įor every tricky puzzle that makes the player stop and think, there are around six to seven chambers that can be solved in a matter of seconds. Sure, there are two or three particularly brutal headscratchers included, but the vast majority of the game's chambers are simple affairs that prioritize an energetic pace over engaging puzzles. Speaking of the levels, for the most part, they're sure to appease players looking for a pleasant handful of problems to solve, although they hardly place many hurdles in their path. It keeps things fresh from beginning to end, with no section ever overstaying its welcome or utilizing the perspective mechanic in the same way. In some of the later sections of the game, there's even the opportunity to resize doorways and drastically reduce the scale of the player character in segments reminiscent of Honey I Shrunk the Kids. Very little compares to the first fifteen minutes players will inevitably spend getting their head around just how innovative this concept is, as they resize every item in the game's series of opening chambers with gleeful abandonment. Everything about it flows so seamlessly, and with no slow down or frame drops between resizes, it's hard to fault almost anything about how the studio integrates such a smart mechanic.īut it winds up coming into its own even more as the player progresses, whether that's through learning how to frame objects so they appear within hard to reach places or – in one particularly psychedelic level – multiplying a set of fire escapes to create a ramp. This means small chess pieces scattered around rooms can transform into giant battering rams and the moon itself can become the size of a pea.Įven without Pillow Castle's eventual additions to the mechanic, it's utter genius. Their one tool in this strange realm of looping corridors and oddly proportioned rooms is their perspective, with players able to pick up objects and change their size by altering where and how they look at them. Waking up in a surreal world acting under the mind-boggling laws of dream logic, the player must find a way to return to the real world through an assortment of puzzle-focused chambers. To those unfamiliar with the title, Superliminalhas a simple premise. RELATED: 10 Puzzle Games That Are Impossible To Beat Without A Guide Much like the aforementioned Portal, it might only have one mechanic behind it, but the sheer uniqueness of that gimmick is so well utilized and explored throughout its brief campaign that it never wears out its welcome. So, for those finally getting the chance to dive into the perspective-shifting puzzle game now its graced the pages of Steam , is it worth it? Acting almost like a blend of the structure of Valve's excellent Portal games and the mind-bending world of Galactic Cafe's The Stanley Parable, Superliminal is without question a very competent puzzle game. A new platform always brings with it new faces, and with Superliminal generally being viewed as something of an underrated gem by its fans, it seems the port to Valve's seminal PC storefront will be yet another opportunity for a fresh batch of players to experience Pillow Castle's work. First launching on The Epic Games Store back in November 2019 before hitting consoles earlier this year, surreal indie puzzler Superliminal has finally made its way to Steam.
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